![]() ![]() removed the string ids from scripts, and the strings from the data files. With command line options from (B) and (C) the user could choose a path from the launcher and anything else could be scanned automatically. Phantasmagoria II: A Puzzle Of Flesh SCI 3 - Lighthouse: The Dark Being. (C) If (B) is possible, would a mass scan (Mass Add.) be also possible via command line option? (B) Could ScummVM provide a command line option to perform a scan (Add Game.) and quit afterwards? Of course in this case a path should also be provided via command line option as well as an optional alternative scummvm.ini location. ![]() Currently, I'm more convinced that approach (2) would be more safe, because the user doesn't falsely assume an incompatible gameid with a chosen file path. GOG has not updated the installer (and probably won´t anytime soon). I know that D-Fend Reloaded for example goes with approach (1). I can confirm, that the bugs are fixed with SCUMMVM 2.2.0. These games do run on vita but the initial load is so long and. You should also leave the game to boot for c.5 minutes as some of them really do take this long, including blade runner, Gabriel knight and phantasmagoria. Launching ScummVM via approach (2): the user has to pre-scan via ScummVM UI and provide the scummvm.ini to the launcher However, I just wanted to comment, that you should always check the scummvm wiki to check exactly which files scummvm wants. Launching ScummVM via approach (1): you could let the user provide a path to add a game BUT the user also has to decide which gameid should be used Now from the viewpoint of a game launcher, if you want to implement (2) use a target string from a scummvm.ini (which is the result of a scan from ScummVM's UI) (1) know the ScummVM internal gameid (game engine id?) AND the path to the data files Once back in the Graphics tab, select Apply to apply the chosen shader. Alternatively, select Pick file instead to browse your computer for shaders to use. In order to properly launch a game via command line you have to either: Select the Shader button, select a shader from the list and then select Choose. Please bear with me if I missed something but here are my current observations: I'm the developer of a game and emulation launcher and I'm currently in the works of integrating ScummVM with its command line interface. These currently include eleven freeware games 'Beneath a Steel Sky', 'Broken Sword 2.5', 'Dreamweb', 'Flight of the Amazon Queen', 'Lure of the Temptress', 'Drascula: The Vampire Strikes. ![]()
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